Entity Types Reference

A market tick, a neuron, a protein structure, a network flow, a denoised speech segment, an abstract-reasoning grid — every one of these compresses to the same temporal-semantic representation and is queried by the same primitives (regime detection, pattern replay, cross-domain correlation). The breadth catalogued below is not a set of separate products: it is one coupling-intelligence engine proving that behavioral intelligence is shape, and shape does not care what the data is about. The same engine that detects market regimes also denoises speech and embeds protein structures.

Info

Entity types tell the coupling-intelligence engine how to compress and index your data — each carries compression sensitivity tuned to its data characteristics. Use the type that best matches your source. This page covers the major live families; the catalog spans 200+ entity types across 25+ domains and grows continuously. Type names are case-sensitive and round-trip exactly: copy any name below verbatim into entity_type and it deserializes to that type. Unrecognized names deserialize to OTHER (never an error) rather than the type you intended — so use the exact strings shown here.

Core Types

Type Name Description
OTHER Default type for unclassified temporal vectors. Any unrecognized entity_type string also deserializes here — zero data loss across version boundaries.

Autonomous Vehicles & Mobility

Type Name Description
VOXEL_OCCUPANCY Occupancy grid cells with occupancy + semantic class (LiDAR/3D occupancy grids)
TRACKED_OBJECT Tracked 3D bounding boxes — pedestrians, vehicles, cyclists, radar-tracked objects
MAP_ELEMENT HD map features — lane geometry, signs, signals, road boundaries
SENSOR_FRAME Full sensor frame embeddings (camera, multi-modal) for scene retrieval

Film & VFX

Type Name Description
MOCAP_MARKER Motion capture marker or skeletal joint position vectors (120-240Hz)
VIRTUAL_CAMERA Virtual camera path — position, rotation, focal length, aperture
VFX_ELEMENT VFX element state — particle system, fluid sim volume, light source

Aerial & Defense

Type Name Description
AIRCRAFT Aircraft and unmanned-aerial-vehicle state vectors (ADS-B: position, heading, velocity)
VESSEL Maritime vessel tracking vectors (AIS)
SATELLITE Satellite position and telemetry vectors

3D Scenes

Type Name Description
GAUSSIAN_STATIC Static environment Gaussians — buildings, terrain, sky
GAUSSIAN_DYNAMIC Moving-object Gaussians — people, vehicles
GAUSSIAN_TRANSIENT Ephemeral Gaussians — particles, lighting effects
ANCHOR_POINT Spatial hierarchy anchor point for scene alignment

Industrial & IoT

Type Name Description
SENSOR_READING Generic IoT / wearable sensor telemetry — temperature, pressure, vibration, biometric, motion (8-dim)
DEVICE_STATE Device status for robotic arms, warehouse robots, and field devices — online/offline, firmware, battery, signal (8-dim)
TRACKED_OBJECT Tracked 3D pose for mobile robots and end-effectors

Networking & CDN

Type Name Description
NETWORK_FLOW Network traffic flow vectors (NetFlow/sFlow/IPFIX)
ROUTE_STATE Network routing table state vectors
LINK_METRIC Network link performance metrics (latency, throughput, loss)
CDN_EDGE CDN edge node behavioral state vectors
DNS_QUERY DNS query pattern and resolution vectors

Financial Markets

Type Name Description
MARKET_TICK Market tick data vectors (price, volume, spread)
ORDER_FLOW Order flow imbalance and execution vectors
PORTFOLIO_STATE Portfolio composition and risk state vectors
MARKET_REGIME Market regime classification state vectors

Bio-Computing & Neural Interfaces

Type Name Description
NEURAL_UNIT Individual neuron or neural unit firing pattern vectors
POPULATION_STATE Neural population ensemble state vectors
STIMULATION_EVENT Electrical/optical stimulation parameter vectors
ORGANOID_STATE Brain organoid developmental state vectors
GAME_STATE Behavioral game/task performance state vectors
CLOSED_LOOP_CYCLE Closed-loop stimulation-response cycle vectors

Gaming & NPC AI

Type Name Description
PLAYER_STATE Player behavioral state — position, actions, attention, performance
GAME_ENTITY Game entity (NPC, projectile, interactive object) with state vector
WORLD_REGION Game world region — chunk occupancy, resource state, weather
NPC_AGENT NPC state with OCEAN personality, emotional state, and neural output (32-dim)
NPC_FACTION Faction-level state: cohesion, resources, power structure
SOCIAL_BOND Relationship state between two NPCs: trust, familiarity, loyalty

IoT & Sensors

Type Name Description
SENSOR_READING Sensor measurement with signal quality and metadata (8-dim)
DEVICE_STATE Device status: online/offline, firmware, battery, signal strength (8-dim)
TELEMETRY_AGGREGATE Aggregated telemetry summary per gateway or zone (8-dim)
ACTUATOR_COMMAND Valve, motor, relay control commands (4-dim)
DEVICE_ALERT Threshold breach, device failure, geofence violation (4-dim)

Social Dynamics

Type Name Description
SOCIAL_AGENT Individual social agent with personality, emotions, and social drives (48-dim)
SOCIAL_GROUP Group-level health, resources, power structure, culture (24-dim)
SOCIAL_INTERACTION Pairwise interaction with outcome and context (12-dim)
CULTURAL_MEME Cultural norm or strategy with spread and fitness metrics (8-dim)
SOCIAL_PRESSURE Environmental or resource pressure on social dynamics (8-dim)

Geospatial

Type Name Description
AIRCRAFT ADS-B aircraft position: lat, lon, altitude, speed, heading (8-dim)
VESSEL AIS vessel tracking: lat, lon, speed, course, heading (8-dim)
SATELLITE Orbital element state: lat, lon, altitude, velocity, inclination (8-dim)
WEATHER_STATION Weather observation: temperature, humidity, pressure, wind (8-dim)
EARTHQUAKE Seismic event: lat, lon, depth, magnitude (8-dim)
FIRE Fire detection: lat, lon, area, intensity, spread rate (8-dim)
CYBER_ATTACK Cyber attack event vectors with type, severity, and source indicators
TRANSIT_VEHICLE Public transit position: lat, lon, speed, heading, route (8-dim)

Genomics & DNA

Type Name Description
GENOMIC_REGION Genomic region embedding from DNA foundation models (gene, promoter, enhancer, variant locus)
GENE_EXPRESSION Gene expression level over time (bulk RNA-seq, single-cell)
VARIANT_CALL Variant call with effect prediction (SNP, indel, structural variant)
CELL_STATE Cell state embedding (single-cell transcriptomics, epigenetic state)

Bio-Foundation Models & Proteins

The same engine that detects market regimes embeds protein structures. Structure, sequence, and model-weight artifacts from AlphaFold and ESM3 ingest natively — each summarised into the coupling matrix so structural and sequence neighborhoods emerge from the same primitives every other domain uses. Adapters: alphafold, alphafold_code, alphafold_weights, esm3_sequence, esm3_weights, fasta.

Type NameDescription
ALPHA_FOLD_STRUCTUREAlphaFold-predicted protein structure — backbone coordinates, confidence, sequence (raw .cif/.pdb travels as payload)
ALPHA_FOLD_CODESource file from the AlphaFold code tree, summarised as an AST-shape feature
ALPHA_FOLD_WEIGHTSChunk of an AlphaFold model-weight bundle with tensor-shape signature
ESM3_SEQUENCEProtein / training-corpus sequence record (amino-acid composition feature)
ESM3_WEIGHTSChunk of an ESM3 / ESMC model-weight bundle with tensor-shape signature

Audio, Speech & Language

The same engine that detects market regimes also denoises speech. Audio segments, speech units, and language-corpus records ingest as temporal-semantic vectors — clean/noise/mixed pairs drive speech denoising, and word, grammar, and dictionary embeddings carry linguistic structure into the coupling matrix. Adapter: rosetta.

Type NameDescription
AUDIO_CLEAN_SPEECHClean speech audio segment
AUDIO_NOISENoise audio segment
AUDIO_MIXEDMixed audio segment (clean + noise) for denoising
AUDIO_DENOISEDDenoised audio output
SPEECH_UNITPhoneme or speech-unit embedding
WORD_VECTORWord vector embedding (word2vec / GloVe / fastText)
GRAMMAR_TREEBANKGrammar treebank parse tree (constituency / dependency)
DICTIONARY_ENTRYDictionary entry — lexicon, definitions, morphology
LANGUAGE_CORPUSLanguage corpus metadata — source, size, coverage

Abstract Reasoning Grids

The substrate ingests and analyzes abstract-reasoning puzzles — ARC-style colour-grid frames, full puzzle records, and candidate solution grids — encoding each grid's spatial and colour structure into the same coupling matrix that indexes every other domain. This surfaces grid structure for analysis through the universal primitives; it is an ingestion-and-analysis pathway, not a benchmark result. Adapter: arc_grid.

Type NameDescription
ARC_GRIDA single abstract-reasoning grid frame (2-D integer colour cells) with row/column dimensions
ARC_PUZZLEA full puzzle record bundling training pairs with test inputs
ARC_SOLUTIONA candidate or accepted solution grid for a puzzle's test input

Containers & Inventory

Hierarchical container system for tracking items with full temporal history.

Entity TypeDescription
CONTAINERLogical container (backpack, chest, vault) with typed slots
CONTAINER_SLOTTyped slot within a container (weapon slot, potion slot)
INVENTORY_ITEMItem tracked within a container with quantity, weight, durability
CONTAINER_MANIFESTSnapshot of container contents at a point in time

Cross-Tenancy Portals

World partitioning and portal-based cross-tenant access.

Entity TypeDescription
WORLDLogical world partition within a tenant
PORTALBridge connecting two worlds with action-scoped access
PORTAL_TOKENHMAC-signed traversal token with TTL
CROSS_TENANT_REFReference to an entity in another tenant/world

BCI Cognitive Layer

Brain-computer interface signal processing and cognitive state tracking.

Entity TypeDescription
BCI_SESSIONBCI recording/processing session with device metadata
BCI_SIGNAL_FRAMEMulti-channel EEG signal frame with quality metrics
BCI_DECODINGDecoded intention from BCI signals with confidence
BCI_CONTROLControl command sent via BCI to a target entity
BCI_ADAPTATION_STATEDecoder adaptation tracking (accuracy, ITR, calibration)
BCI_ARTIFACTSignal artifact detection (eye blink, muscle, electrode)

Consent-gated modification tracking for BCI and neural interfaces.

Entity TypeDescription
CONSENT_CONTRACTExplicit informed consent record between subject, grantor, and operator
CONSENT_REVOCATIONRevocation event with revert preference
STEERING_BOUNDSBounds defining permitted neural modification

Skill Distillation

Neural skill pattern extraction, validation, and transfer.

Entity TypeDescription
SKILL_PACKAGEDistilled, validated skill pattern with safety assessment
SKILL_TRANSFERActive or completed transfer session with feedback
SKILL_FEEDBACKSubject feedback during skill integration
DISTILLATION_JOBDistillation pipeline job tracking

Immersive Reality

VR/AR sensory event tracking and spatial queries.

Entity TypeDescription
HAPTIC_FEEDBACKHaptic feedback event with position, intensity, frequency
SPATIAL_AUDIO3D positioned audio source with frequency spectrum
ENVIRONMENTAL_SENSEEnvironmental sense data (temperature, wind, humidity, scent)

Developer Intelligence

Code analysis, build tracking, and development session recording.

Entity TypeDescription
CODE_SYMBOLFunction, class, or module embedding with change history
DEV_SESSIONDeveloper session state with activity vectors
TEST_RESULTTest execution result with coverage and timing vectors
BUILD_METRICBuild pipeline metrics: duration, artifact size, dependency count

Trust & Validation

Network trust verification and security monitoring.

Entity TypeDescription
VALIDATION_PROBETrust validation probe with integrity score

Usage Example

Specify the entity type when ingesting data to enable optimized compression and indexing:

JSON
{
  "entity_id": "sensor-42",
  "entity_type": "LINK_METRIC",
  "vector": [0.1, 0.8, 0.3, 0.9],
  "timestamp": "2025-06-01T12:00:00Z"
}
Tip

If you don't specify an entity type — or specify one the engine doesn't recognize — VectorScaleDB stores it as OTHER (never an error). For best compression and query performance, always copy the exact type name that matches your data source from the tables above.